

I had a blast playing online during the beta those missions could be completed in around 5 minutes and that's with low level planes and equipment. The whole fuel thing seems pretty gross though. The other add-ons are just what's in the elite pack singled out. Credits will not be required for unlocking missions in the Campaign. Credits will not be required for mission retries in the Campaign. Sortie fuel will not be required when playing missions in the Campaign. Here are the paid options: Elite Pack (£11.99):Īdditional Plant Investment Contract (12 Hours x 4) Unlimited Campaign Play Ticket (£11.99): I really enjoyed the beta but everything was unlimited from what I could tell but I didn't even know it was out this week. I did buy the unlimited campaign credit, but I won't pay for the other stuff unless they do more bundles with other games (they have bundles for Assault Horizon and Joint Assault where you get 5 stocked fuel units, which of course will at most last 5 missions).
#ACE COMBAT INFINITY BEST PLANE FREE#
They have the energy stuff (limited free fuel, you can hold 3 units at most, and you use one for every mission you play, and they're resupplied every 4 hours), multiple in-game currencies, one which is used to "research" the tech tree, and the other is used to purchase the researched parts, and they sell 12 hour doublers for both of course, only the research currency is distributed randomly, and that whole system is kinda incomprehensible.Īt least there's a very small random chance of getting stocked fuel (the paid energy thing you can have as many as you want of) at the end of every mission, and there's a challenge system where you can get that too, but it gets increasingly hard the longer you play. I really like the gameplay, but the microtransaction stuff is terrible. Two rival flights made up of the people who join the game compete to get the highest score in a mission. So far, there is no deathmatch type gameplay. These emergency missions seem to be about 4 different scenarios that you have to complete within a time limit (like taking down a Scinfaxi submarine, to an elite flight of enemy aces). I do really like how the co-op missions start with an overall goal, then an "emergency mission" kicks in about halfway through. Its way damn short (7 campaign with an 8th coming, and only 5 co-op with 2 "secret" sorties). I'm having fun with it so far, bout would like to see at least double the number of levels for both campaign and co-op. They are saying that how well this does will impact the next major Ace Combat series, so I'm getting the feeling that this is just a practice run to flesh out features, kinda feels like a Gran Turismo 4 Prologue in a sense. It was a bit of a mistake to launch this at the end of a console cycle, if they want to do anything meaningful with it in the future.


#ACE COMBAT INFINITY BEST PLANE PS4#
I really think they have to put this on the PS4 eventually if they want to keep this thing going. I have gotten enough through the challenges to not have to worry about it. So far I haven't had an issue with "purchasing" fuel. Supplied fuel is limited to 3 units which recharges at the end of a 3 hour cooldown (I think). Stocked fuel is what you buy, are awarded through completing challenges, and dropped at the end of missions (sometimes). Main issues that I have so far are the units of fuel that you use to do the online missions (and single player campaign I think, I shelled out the $20 for the unlimited campaign). Seems to be running off a modified version of the Assault Horizon engine. Control seems to be a combination of 6 and Assault Horizon (without the Dog fighting mechanic).
